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For years it's been assumed that young women avoid careers in mathematics-based
fields, like engineering and physics, because they lack confidence
in their math skills. But a new study finds that it's not a lack of
confidence in their math skills that drives girls from those fields;
it's a desire to work in people-oriented professions. The study, led
by Jacquelynne Eccles, a research scientist at the University of Michigan's
Institute on Women and Gender, based its findings on data collected
over 17 years by the Michigan Study of Adolescent Life Transitions,
which tracked 1,700 Michigan students from 6th grade through college
and beyond. It found that young women who are strong in math tend to
seek careers in the biological sciences. They value working with
and for people, Eccles says, and they don't perceive engineering
as a profession that meets that need.
In 1997, only 9 percent of engineers and 10 percent of physicists
and astronomers were women, but women comprised 63 percent of psychologists
and 42 percent of biologists. Last year, 43 percent of the incoming
University of Michigan Medical School class was women, but the portion
of women seeking doctoral degrees in the College of Engineering was
only 14 percent.
To attract more women, Eccles says, engineering schools and industry
need to do more to show how the discipline does help society, particularly
in areas of public health. It is a public relations problem, she
adds, and more materials should be developed to engage young women
while they're still in high school. Likewise, She says the environment
at many tech schools is hostile toward helping students achieve a degree
and is more geared toward weeding out those who are struggling. They
need to have a less competitive environment. Boys who also place
a higher emphasis on interacting with people and wanting to help society
also tend to avoid engineering. But that altruistic sense is much keener
among girls, Eccles says. And that probably comes down to how boys
and girls are socialized. Young women who say they want to work in
public health are apt to be encouraged. But, she adds, peers and elders
may express surprise if a woman says she wants to become an engineer.
X-rays are particularly helpful in giving physicians pictures of diseased
or damaged bones. But they're of less use for problems of the flesh.
Because their beams pass so easily through soft tissue, the resulting
images are vague. But researchers at the Brookhaven National Laboratoryhome
of the National Synchrotron Light Source (NSLS), a powerful particle
acceleratorand Chicago's Rush Medical College, have teamed
to develop a new technique called Diffraction Enhanced Imaging (DEI).
It's an X-ray that provides images of soft tissue as detailed
as those produced by ultrasound or magnetic resonance imaging. The
technique makes use of intense X-ray beams generated by the NSLS. Those
rays are thousands of times brighter than the ones created by conventional
X-ray tubes. Although the beams are more intense, they're of a
much lower dose than conventional X-rays.
Here's how the technique works: The powerful beams are shot through
the specimen being analyzed. As they exit, they bend and scatter to
varying degrees, depending on the composition of the tissue they're
passing through. But before refracted rays hit the image detector,
they're bounced off a silicon crystal, which allows the detector
to measure the differing intensities of the bent beams. The result
is very detailed images of not only bone, but tendons, ligaments, blood
vessels, fat, and skin. And it takes only a few seconds to achieve
those pictures.
Of course, synchrotron light sources are not readily available. But
Zhong Zhong, a Brookhaven physicist, says the technique's principle
applies, no matter what source you useincluding a conventional
X-ray tube. But using a conventional X-ray tube, at a lower dose, means
it would take hours, rather than seconds, to get a detailed image.
There are, however, ways to upgrade standard machines and make them
more powerful, Zhong says, and developers are working to produce a
portable prototype. He estimates that clinical application of DEI technology
is perhaps 10 years off. But, eventually, it could prove particularly
useful in the detection of breast cancer, lung cancer, and osteoarthritis.
JAPANJapanese carmakers have been leading the way to eco-friendly
cars since the 1970s, when they were the first to produce fuel-efficient
vehicles. Today, they dominate the market for hybrid electric-gas cars,
and are now racing to develop cars powered by hydrogen, the so-called
miracle fuel. Ideally, these cars emit nothing but a trickle of water
and derive their energy from the most abundant element in the universe.
In reality, there are significant hurdles to be overcome, the greatest
being perhaps the staggering cost of converting conventional gas stations
to hydrogen.
Japan, almost completely dependent on imported oil and with a population
nearly half that of the United States in an area no bigger than the
state of California, has found hydrogen cars a prospecthowever
riddled with enormous technical challengestoo tantalizing to
ignore. This year Japan will spend a larger percentage (about $250
million) of their GDP on research than the United States. That's despite
the fact that commercialization of hydrogen cars could be decades off.
Led by the Ministry of Economy, Trade, and Industry, the country has
five hydrogen fueling stations up and running; a total of 12 nationwide
are planned by next year. The government's research effort, dubbed
Japan Hydrogen & Fuel Cell Demonstration Project, involves test
cars from Toyota, Honda, and Nissan, as well as from Daimler-Chrysler
and General Motors. The government seeks not only to test competing
methods of transporting, producing, and distributing hydrogen, but
also to raise public comfort levels and acceptability with an energy
most often associated with the Hindenburg disaster. The government
has announced it aims to have 50,000 hydrogen cars on the road by the
end of this decadea target it concedes is ambitious. Government
officials began driving leased million-dollar, hydrogen cars late last
year. Consumers were set to get their first ride in the summer of 2003
as the city of Tokyo announced its first hydrogen-powered bus would
begin operation by early August.
AUSTRALIAHenry Wu isn't an easy man to impress, particularly
when it comes to airlines' attempts to keep him entertained, informed,
or amused when he's aloft. Often, he finds a good book or a nap
preferable to carriers' inferior offerings.
The Australian software engineer, an associate professor in the school
of computer science and software engineering at Melbourne's Monash
University, recently evaluated in-flight entertainment on a number
of carriers. His main interest was the technical aspects of the product
rather than its content.
Wu's verdict: Airline passengers are being subjected to
in-flight entertainment that is technically second-rate. What's
more, he found passengers in the United States are at both extremes
of the spectrum, enjoying the best but also enduring the worst of what
is available. The down-under expert's research rated Delta tops
and named American Airlines' package the worst.
The software engineer was asked to rate tapes shown on short-haul
flights for originality, suitability, content, and balance. But, he
explains, it was in a fifth categoryproduction valuesthat
his expertise in digital video coding and visual communi-cations was
utilized. They may have been digitally produced, but in the aircraft
it is analog copies that are played, he says.
To make matters worse, airlines favor the American NTSC video
formator never the same color twice' as I like to
call it. He maintains the PAL system used in many other countries
is superior. While Wu ranked a U.S. airline as highest and lowest in
terms of technical quality, his own country's Qantas rated among
the best.
But, among the 12 carriers' material that he looked at, even
the best videos suffered from blurring, color bleed, ghosting, and
snowy pictures. As for sound, he discovered none in his sample actually
had a genuine stereo soundtrack, although against a background of aircraft
noise this flaw would be difficult for passengers to detect.
Wu has not revealed a full list of how the airlines ranked because
his research, for the U.S.-based World Airline Entertainment Association,
has not yet been published.

As television becomes a more interactive medium, it may become active
in other ways, as well. Indeed, couch potatoes may soon actually get
to feel what they're watching. Researchers at the MIT Media Lab Europe
in Dublin are convinced that touch TV, a convergence of
video-gaming and television, is the wave of the future. The lab's
Palpable Machines Group leader, Sile O'Modhrain, says that adding
touch to television's ocular and auditory sensations creates
a greater sense of immersion. . . it makes [TV] more engaging. In
one experiment, a small, low-power sensor was inserted into a soccer
ball. The sensor transmitted a radio signal to a computer that controlled
an actuator embedded in a sofa. Each time the ball was kicked, the
viewer felt a thump in the rump. It provided a different point
of view of the game, O'Modhrain says. Next, her group created
an animated children's cartoon featuring a tiny bug. Viewers holding
a special handset could feel some of the bug's movements.
In one scene, the bug hitches a ride on the back of a bee, and the
handset moves the viewer's hand and generates a buzzing sensation.
If the user tries to constrain the handset's flight, the
bee on the TV screen also slows down.
Sports broadcasters may be the first to incorporate tactile-vision.
Beyond soccer, O'Modhrain thinks the technology would work well
for Formula 1 racing, which already uses in-car cameras. Viewers holding
a remote could experience the feel of the car as it swerves and races
around the course. For other sports, sensors could not only be placed
in balls but woven into players' uniforms. But as technologists
work to make televised sports seem more real by using digitally enhanced
audio and video, and eventually adding touch, let's hope they
don't take verisimilitude too far and include smell.

We've all heard the lament of Samuel Taylor Coleridge's ancient mariner: Water,
water every where, nor any drop to drink. It now seems as if
the 19th-century poet's rime was quite prescient. In a
world nearly covered in water, only a mere .05 percent of it is, in
fact, potable. Nearly all of the rest is saltwater, although snowfields
and glaciers comprise about 2.5 percent. And the share guzzled by humans
has been increasing; global freshwater consumption quadrupled over
the last half century. The U.N. estimates that within 25 years, two
thirds of the world's population will be scrounging for scarce freshwater.
Clearly, it would help matters if more of the water polluted by society
could be cleansed and put back into circulation. The burgeoning science
of nanotechnology is being enlisted in that effort.
Researchers at Lehigh University have had promising results using
synthesized nanoparticles of iron to scrub polluted water. Iron chips,
each about a millimeter in size, have long been used to clean dirty
water. Iron corrodes in water, of course, and in the process it turns
harmful wastes into benign hydrocarbons. But the Lehigh researchers
say the process can be made more efficient using iron particles slightly
less than 50 nanonmeters in diameter, which is smaller than bacteria.
Team leader Weixian Zhang, an associate professor of civil and environmental
engineering, notes that because the minuscule particles have a larger
surface area they react more quickly with water. Moreover, he adds, in
an environmental cleanup, it's important that materials can move around. Larger
iron filings tend to settle; nanoparticles go with the flow. Cleanups
that would take months or years using current methods could be conducted
within hours or days using iron particles, he estimates. The process
works on a variety of toxins, including pesticides, PCBs, some fertilizers,
and some heavy metals, such as lead and mercury.

With the space shuttles sidelined since the fatal disintegration of
the shuttle Columbia last February, getting cargo to the International
Space Stationin orbit 250 miles above Earthhas been a challenge
for NASA. In the interim it's relying on the Progress, an unmanned
Russian freight-hauler. And eventually it can use the Automated Transfer
Vehicle (ATV), which the European Space Agency is building. But both
the Progress and the ATV are disposable vehicles that burn up during
re-entry. So they're no good in getting cargo back to Earth. Why
is that a problem? Well, certain things need to be brought back to
Earth in one piece, like machine parts needing refurbishment and completed
scientific experiments. One idea being developed by European and Russian
researchers is the Inflatable Re-entry and Descent Technology (IRDT)
container. The IRDT can be packed aboard unmanned craft, like the Progress
or the ATV, and sent to the space station. Once aboard the station,
it can be filled with about 550 pounds of cargo. For the return trip,
the IRDT would be reattached to the unmanned vehicle, but would be
jettisoned just before its host disintegrates. A cone-shaped wrap inflates
around the container while it's still 66 miles above the ground,
and that starts its deceleration. At the 17-mile mark, a second cone
inflates, slowing it down even further. The IRDT can land at sea or
on the ground. It's still traveling at 24 mph at that point, but
it's fitted with shock absorbers and a flexible nosecone to ease
the impact of landing. The containers are reusable, although the inflatable
cones need replacing after each trip. Matthias Hill, a spokesman for
Astrium, the German manufacturer, says the cost of using the IRDT is
about $5,900 per pound. That's almost half the cost of using a
shuttle. The IRDT has been tested twice. The first test was a success,
Hill says, while the second was a semi-success, because
it landed somewhat off target. A third test is planned for early 2004.
If that's successful, the space station may soon have a new home-delivery
service.

In a typical year, there are 1.6 million traffic accidents at intersections
in this country. And 30 percent of those are caused by drivers running
red lights, making it the most common cause. So the Virginia Tech Transportation
Institute has developed a decision support system that
could ease the problem. The computerized system determines a vehicle's
location and speed, and if it's clearly about to run a red light,
an LED stop sign and strobe lightsand possibly rumble strips,
as wellare activated to alert the driver. Vicki Neale, head of
the institute's safety and human factors engineering group, says
58 percent of red-light runners are distracted by other things, like
kids in the backseat, cell phones, food, or just daydreams. If those
drivers can be warned early enough of the impending danger, they'll
have time to brake. Clearly, not all of the nation's countless
intersections can be retrofitted with the system, but Neale hopes it
could be installed at intersections that have high crash and fatality
rates. She would also like to see it routinely installed as new intersections
are built. The demonstration system's equipment cost $4,000, but
once the system is mass-produced, she estimates its cost could drop
to at least $1,000, and perhaps as low as $500. The cost of building
a new intersection averages around $200,000, she says, so in the grand
scheme of things, the alert system is inexpensive. It's also anticipated
that once an intersection infrastructure is in place, automakers will
begin to install an in-vehicle system that could pick up the signal
and give drivers a visual and audio alert that they're about to
drive through a red light or stop sign. Of course, there are drivers
who routinely run lights and signs intentionally. But Neale says it's
not a good idea to have an autonomous system that overrides drivers
and stops cars automatically. That might cause more accidents
than it stops.
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