By Lynne Shallcross
Clarkson University
engineering students help middle
schoolers grasp their role in energy
conservation.
One energy
expert recommends using a clothesline
instead of a dryer to save energy
and money. Another turns off the
lights when he leaves a room—and
reminds family members to do the
same. Research appliances before
you buy, says one other expert,
and yet another recommends rollerblading
and walking as much as possible
because “sooner or later we
are going to run out of gas for
cars.”
These experts weren’t trained
at an engineering school (yet),
and they can’t be found on
the front lines of alternative energy
research—they’re eighth
graders who’ve learned a thing
or two from a new board game. Energy
Choices, a game created by engineering
students at Clarkson University
in upstate New York, is helping
these students learn about the country’s
energy situation and the impact
of their own personal decisions.
As part of an NSF-funded K-12 Project-Based
Learning Partnership Program, the
Clarkson students volunteer in local
schools, helping to teach math,
science and engineering. While energy
is part of the eighth-grade curriculum,
many students don’t know the
basics of efficiency and conservation,
says Susan Powers, associate dean
for research and graduate studies
at Clarkson’s Coulter School
of Engineering.
Teachers suggested creating a board
game to make the concept more tangible.
After a summer of research, which
included playing board games and
finding statistics on the cost of
energy, the Clarkson students developed
Energy Choices.
To start the game, each player
gets $40,000 and picks a house and
transportation card from an upside-down
stack. As the players roll the dice
and move around the board, they
pass through gas stations and energy
bill gates where they pay based
on the house or car on their cards—the
player with the most money at the
end wins. A player with a new compact
hybrid would fare better at the
gas station than one with a gas-guzzling
SUV. A player with a supplemental
solar panel system would shell out
less than a player with a home run
solely off the national electric
grid.
Students can also land on choice
and situation squares. A situation
card might bring a heat wave, forcing
those with air-conditioned homes
to pay $200 and those with fans
to pay $50. A choice card might
give students the opportunity to
buy either a new refrigerator or
their grandmother’s old one,
which costs less but uses more energy.
“The kids get some idea that
the capital cost is not the answer,”
Powers says.
Another choice card offers players
$200 and a week in Disney World
for winning the best holiday lights
display. But choosing to win also
means an extra $1,000 on the next
energy bill.
Eighth graders in six local schools
played Energy Choices last fall,
and two more have joined this spring.
Powers says she’d like to
eventually see the game expand to
eighth-grade science and math classrooms
across the country.
The giggles over winning the light
display and the sighs and moans
at a gas station show that the students
are having a good time—and
they’re learning, too, Powers
says. “If they hear something
about a wind turbine or hybrid car,
they’ll have some understanding
of why they are important.”
Yet Powers isn’t forgetting
the more immediate future. “Hopefully
they’ll do better on their
eighth-grade science exams,”
she says, with a chuckle—and
maybe have a little fun, too.
Lynne Shallcross is associate
editor for Prism.
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